Character Level: 4-6
Synopsis
After being targeted by a street gang the party investigate the instigator of the attacks, Modra. It seems he seeks a key they found in the last adventure. Their investigations lead them to an inn, and from there to a portal to the Shadowfell. Chasing Modra the party find themselves in the military enclave of Umbraforge. After battling Modra in a foundry the party enters Sarshan's tower,and learns about the arms dealer. Thanks to the foundry exploding the party is able to escape back to Overlook.
Locations
- Overlook
- The Happy Beggar: an inn catering to the poor
- Umbraforge: a military enclave in the Shadowfell
NPCs
- Modra: dark creeper seeking the brass key
- Sarshan: shadar kai arms dealer seeking Modra
- Reniss: half elf, sister of Jen of the Farstriders. Has the second sending stone.
- Prashant and Ausma: owners of the Happy Beggar
- Leena: shadar kai witch, follower or Sarshan
Thoughts
- You owe it to yourself to show your players the Umbraforge artwork when they first arrive. A wonderfully atmospheric image.
- In the ogre fight, surround the combatants with a big ring of miscellaneous minis. It looks kinda cool, gives you an excuse to dig out all those minis that have been gathering dust, and stops your party from running away (thanks whoever posted a picture of this idea in action).
- The text of the adventure suggests that Leena approaches the party in part because she is impressed by their nobility. Consider giving them an opportunity to show this trait after the ogre fight, by having the crowd chant for the party to exectue the defeated ogres. Should the party spare them anyway, this will make Leena's motivations more logical. Leena has a lot of potential as a recurring NPC even though she's not written into any later adventures. For example, she could replace Bram Ironfell in Throne of the Stone Skinned King.
- If the party are unwilling to prevent the destruction of the Foundry have Leena approach them with a mission to take out her rival, Modra.
- Take care to make the arrival of Reniss and Leena not feel like "Deus Ex Machinas" that end a skill challenge. Make their introduction a logical ending to the skill challenge (someone sets up a meeting, etc)
- A *major* question you have to ask yourself if Reniss wants to accompany the PCs to the Shadowfell. She has big time motivation to go after Modra, and not only provides for some good roleplaying potential (i.e. you can take her in a lot of directions), but can also gently prod the PCs within the Shadowfell without it feeling like railroading.
- Be careful to make sure your PCs don't just decide to let Sarshan handle Modra, and be careful to provide your party motivations for exploring Sarshan's tower. This involves careful work in the skill challenge component. A danger is that the PCs will think their investigations are concluded when they take care of the person who made the deal with Tusk, and they may think Sarshan is relatively innocent. Make them wonder where the heck all those armies are going and how big this operation is if an orcish army can be supplied with its leftovers and nobody even noticed. Multiple DMs have reported that they had to railroad their PCs into Sarshan's tower because it's not made terribly clear that he's an imminent threat to the world.
Continuity Notes
- The Street Skirmish encounter features a Lost One mage who flees. Consider making this mage Szagyn, from DotD.
- The gnolls in Sarshan's tower are part of the same group that are faced in Den of the Destroyer. Foresahdow by having the party overhear them discussing the forging of a special sword, Wicked Fang, as well as arguing about Sarshan's weapons: "Snarl! We can't use these! He must provide us with training!"
Maps
Map 1
Map 2a
Map 2b
Map 2c
Map 2d
Map 2e
Map 3
Map 4a
Map 4b
Map 4c
Map 4d
Comments (4)
evilotto said
at 2:40 am on Oct 16, 2009
My group is about half way through this adventure now. A few comments/suggestions based on how the adventure and campaign have played out so far:
By now, 2 1/2 modules in, the players have come up with a lot of questions. I've used Leena to answer a lot of questions, having her better explain the relationship between Modra, Sarshan, Myrissa, Tusk, and Iranda. Essentially, she's not really providing much new information, just clarifying/confirming what they already knew. For instance, by letting them realize that nameless Dark Creeper in The Vents with the key was "Iranda", and that was Modra's partner in crime. I've also had her foreshadow Thannu, and speak of Sarshan's 'tremendous power', so that Thannu seems more like a legitimate "end boss" in the tower, and less of a bait-n-switch consolation prize. My hope is that they'll actually work toward killing Thannu while avoiding Sarshan, figuring they'll have to content themselves with disrupting his operations for now, so that his escape is more their choice than a ride down the railroad.
avendesora said
at 3:42 am on Nov 9, 2009
Did anyone else find it weird in the Dark Foundry encounter that you had a 3x3 creature in a room with several 1 square wide bridges? How did you handle it? I just let it cross, though I did make Acrobatics checks every time (it made them every time). If I were to run this again and not use printed maps (which otherwise are really, really nice to have), I'd probably make the center bridge wider and reduce the Acrobatics check on that one. That way, there is a more plausible way for the boar to cross as well as a less treacherous pass for the workers. Leave the other more dangerous bridges to provide a risk for trying to get flanking, etc.
In the Training Grounds encounter, I recommend encircling the battle area with goblin, orc, orge, troll, and other monstrous minis to give it a backyard arena feel. I described various factions cheering for different teams, dark creepers running around taking bets (a good way to provide a monetary treasure parcel, the bookie gives them their cut). I even had two audience members get into it and start fighting (each other).
The complexity 4 skill challenge in Umbraforge got tedious by the end. I would either drop the number of successes or break it into a series of complexity 1 skill challenges in the various parts of the city: training grounds, mercenary camps, slave bazaar, market, etc.
evilotto said
at 11:01 pm on Nov 9, 2009
Good catch. Throughout the adventure path, there are often little inconsistencies or problems like that which went unnoticed before publishing. I hadn't picked up on that, and I was about to run the encounter tonight. I plan to use a 2x2 mini for the boar though, so it won't be an issue for me. (I'm playing with only 4 players instead of 5, so I have to 'downgrade' encounters slightly anyway.)
Regarding a 3x3 creature and 2x2 spaces though, there are rules in the PHB for "squeezing", pg 292. The boar moving across the bridge would incur penalties, but be very doable, and using the bridges to slow the creature could very much become a part of the party strategy.
Regarding the skill challenge: this is my/my group's first campaign in 4th edition, and this module was the first exposure to complicated skill challenges. The players I have are keen on roleplaying, but still found these challenges difficult at times. I find I have to be very flexible, as a lot of their solutions are 'outside the box', and then simply find ways to fit them in, figuring out which skill is most appropriate and asking for a roll. Even then, I cut the Umbraforge on short - as you said, it was tedious by the end. Fortunately, ours played out that the training ground was the last place they visited, so I played the crowd and combat, and had Leena stay behind after they bested the ogres.
avendesora said
at 8:06 am on Nov 11, 2009
I ended up downplaying Leena and even Reniss, to a point. As written, they feel too deus ex machina for me. I actually introduced Reniss partway through that skill challenge, let my players choose her as an ally, then split up and go find out more info. Especially for the Umbraforge encounter, if you break it up into sections, I would end each section by giving the PCs instructions to talk to someone in another area of town, ultimately leading to a meeting with Leena. With two combat encounters in the mix, I don't think it would feel too messenger-boy-ish.
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